Range
300 m outdoor
100 m outdoor
25 m OLR
Container
100 m IFMR
300 m indoor
300 m baffled
Tower & helo
Room combat
Range data
View
Rooms
Range data ›
Built from drawing 0401-0300-008 Rev 00 (21-07-2022). Stop butt geometry is illustrative: size it to the weapon/ammunition natures and the governing range standard.
Your hits 0
Scenario hits 0
Shots 0
Exposures 0
Indicative danger area
Indicative weapon/range danger area after DSA 03.OME Pt 3 Vol 2 v2.2 (Sep 2026), Fig 13-2 / Fig 15-2. Not a range design or authorisation; the range danger area is set by the range safety authority (UAE authority / RITT-equivalent) for the actual site, weapons and ammunition.
‹ Lane 5 › Scope ACOG 4× Iron 4.0× Drag or arrow keys to aim · scroll to zoom · V sight · click or Space to fire Exit scope
Move the mouse to look around · click to fire the shotgun · Esc to stopCounter-drone shotgun engagement: concept only; no published UK range template for drone targets (Vol 2 21-13); requires a site-specific WDA (Fig 15-3/15-6 basis) and RSA approval. Stop shooting
Target control ×
Banks · tick to include in the serial
Lane markers
Red markers Up White markers Up
Serial
Pattern Random pop-ups In order · lane by lane All together
Exposure (s)
Interval (s)
Start serial All up All down
CONCEPT / SIMULATION - not live fire
Drone control ×
Behaviour
Random Sequential Waves of 3 All together
Each drone leaves its hide at a random time, runs part or all of its wire at its own speed, hovers and doubles back.
Launch Shotgun
Clearance run Soldier view Officer view Stop · Esc
WASD / arrows move · drag to look · E doors · click to fire · R reset targets · Shift run · H help · Esc exit
⟲ ▲ ⟳ ◀ ▼ ▶ Door Reset ?
Room combat range ×
You are walking the range in first person. Clear the rooms, open doors as you go and use the overhead walkway to watch from above.
Move W A S D or arrow keys · hold Shift to move faster
Look click and drag
Doors walk up to a door and press E (or tap Door)
Walkway climb the stairs at either end of the building
Fire click a target
Targets Bagmen deflate when hit. Armed mannequins fall. Portable targets turn or slice away. Mannequins without a weapon are no-shoot civilians. Hit targets stay down until you press Reset targets (or R).
Press H to show this again · Esc to leave the walk.
Concept visualisation. Not to scale, not for construction, not a range authorisation.
Lane 5 · live hit plot Polytronic IVDU
Presenter PgDn / → next · PgUp / ← back · A auto · L live fire · M music · T light · B blank · F fullscreen · Esc exit ♪ Music Exit
Drag to orbit · scroll to zoom · click a raised target to engage
Scenario
Live fire
Guided tour
Showreel
Sound
Targets
Target control
Labels
Danger area
Movers
Robots
Launch drones
Drone control
1 drone 2 drones 4 drones 6 drones 8 drones 10 drones
Reset targets
Shotgun
Roof
Baffles
Display
Day
Quality: high
Present ▶